Italy vs. Activision Blizzard: Inside the Probe Targeting Aggressive Mobile Monetization
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Italy vs. Activision Blizzard: Inside the Probe Targeting Aggressive Mobile Monetization

vvideogamer
2026-01-21 12:00:00
10 min read
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A forensic breakdown of AGCM’s probe into Diablo Immortal and CoD Mobile — what regulators allege, what evidence matters, and global fallout.

Hook — Why every gamer and developer should care about Italy’s probe

If you’ve ever felt nudged, tricked or rushed into buying a skin, pass, or currency bundle on your phone, you’re not alone — and regulators are finally treating those frustrations as actionable harms. In January 2026 Italy’s competition watchdog, the Autorità Garante della Concorrenza e del Mercato (AGCM), opened twin investigations into Activision Blizzard’s mobile flagships: Diablo Immortal and Call of Duty Mobile. The allegations center on UI/UX and marketing strategies that can push players — including minors — into spending more than they realize.

The bottom line — what AGCM is alleging (quick summary)

The AGCM says these games use UI/UX and marketing strategies that:

  • Encourage prolonged play and impulsive buys via timers, fear-of-missing-out (FOMO) prompts, and reward nudges aimed at retention and conversion;
  • Obscure real value of virtual currency and bundles so players don’t understand the per-unit cost or total spend required to achieve in-game goals;
  • Target minors or make it easier for children to spend by surfacing offers in contexts where younger players might be present;
  • Advertise as “free-to-play” while pushing monetized progression in ways AGCM deems potentially misleading about overall cost.
“These practices, together with strategies that make it difficult for users to understand the real value of the virtual currency used in the game and the sale of in‑game currency in bundles, may influence players as consumers — including minors — leading them to spend significant amounts…” — AGCM

Why this is a forensic case, not just a PR problem

On the surface this looks like another regulator vs. publisher headline. But the AGCM probe is inherently forensic: success or failure depends on evidence that links specific design choices and commercial tactics to consumer confusion or harm. That makes the investigation a template for how regulators will evaluate microtransactions and dark patterns in 2026 and beyond.

What regulators will be chasing — the evidence that matters

When AGCM investigators knock, they want demonstrable links between product design and consumer outcomes. Here’s what they’ll prioritize:

  • Telemetry and funnel data: player engagement metrics, offer exposure rates, click-to-purchase conversion, cohorts segmented by age — proof that mechanics increase purchases.
  • UX artifacts and UI flows: screenshots, recorded sessions, and design specs that show time-limited offers, obscured pricing, or obfuscated currency rates.
  • Receipts from Google Play / Apple App Store correlated with in‑game transaction IDs;
  • Purchase receipts and billing records: in-app purchase logs, aggregated spend by account, and evidence of repeat or high-value spending spikes.
  • Marketing and external promotions: push notifications, emails, app store descriptions, and social ads tied to offers and bundles.
  • Internal communications and tests: A/B test plans, optimization notes, product roadmaps and feature postmortems that reveal intent to maximize spend.
  • Age gating and parental controls: documentation or telemetry proving age checks are ineffective or absent.
  • Player complaints and customer service logs: escalations about accidental purchases, chargebacks, or confusion about virtual currency value.

How investigators turn product traces into proof

Regulators use multidisciplinary forensics. Think UI experts, behavioral economists, and data scientists triangulating a narrative:

  1. Reconstruct the player journey: identify where offers appear, how long they persist, and the decision points that lead to purchase.
  2. Quantify the nudge: show lift in spend when players see a specific timer, banner, or pop-up vs. those who don’t.
  3. Map procurement opacity: calculate the effective price-per-unit of virtual currency across bundles and display how obfuscation raises per-unit costs.
  4. Assess vulnerability vectors: evidence that minors access high-conversion offers more frequently or without effective parental consent.

Forensic checklist — concrete artifacts that strengthen a case

If you’re a regulator or a consumer advocate preparing a complaint, prioritize gathering:

  • High-resolution video of complete purchase flows taken on multiple devices and OS versions;
  • Receipts from Google Play / Apple App Store correlated with in‑game transaction IDs;
  • Time-stamped screenshots showing urgency messaging (countdowns, limited badges);
  • Server logs showing targeted offers or personalized discounts sent to accounts (especially under-age accounts);
  • Proof of per-unit concealment: tables showing how bundle pricing obscures cost per currency unit;
  • Comparative analysis of opt-in/opt-out methods and whether “free-to-play” messaging was balanced with clear disclosure of monetization;
  • Internal testing A/B documents showing measured revenue lift tied to specific UI changes;
  • Customer service transcripts showing confusion or inability to obtain refunds.

AGCM’s framework ties into EU and Italian consumer-protection rules focused on misleading and aggressive commercial practices. The AGCM will try to show the product created a materially distorted decision-making environment — beyond mere annoyance — harming consumers’ economic interests.

Key legal concepts likely in play:

  • Misleading practices: false or omitted information that prevents informed consent (e.g., “free-to-play” unbalanced by clear total cost expectations).
  • Aggressive practices: tactics that coerce or unduly influence consumers (e.g., FOMO timers that trigger impulse buys, pressure on minors).
  • Unfair commercial practices: commercial behavior that distorts market choices, especially when targeted at vulnerable groups like children.

Why Diablo Immortal and CoD Mobile are high-value targets

Both titles are textbook case studies for contemporary mobile monetization: large player bases, diverse monetization channels (battle passes, bundles, timed boxes, boost currency), and frequent limited-time events. Diablo Immortal’s currency bundles can top out at prices that look like premium purchases, while Call of Duty Mobile leans on passes and rotating crates.

That combination — mass reach plus monetization sophistication — makes them priority targets for consumer protection agencies eager to set precedents.

Global context — why 2026 enforcement looks different

Late 2025 and early 2026 marked a pivot: regulators across the EU and beyond moved from debate to enforcement. Two trends are driving this shift:

That means rulings in Italy could ripple across the EU and influence Apple and Google platform policies, class actions in common-law jurisdictions, and future EU-level legislation.

What could happen next — realistic outcomes

Regulatory remedies fall on a spectrum. Expect combinations of the following if AGCM finds wrongdoing:

  • Cease-and-desist orders requiring UI changes (explicit currency pricing, removal of certain timed prompts);
  • Fines — AGCM can impose penalties based on the gravity and duration of the violation;
  • Mandatory refunds or consumer redress for misled purchases, potentially via vouchers or direct reimbursement;
  • Labeling and transparency requirements forcing clearer display of currency exchange rates and total costs;
  • Stronger age-verification or parental-consent mechanisms for certain offers;
  • Precedent effects leading other regulators to open similar probes or push for platform-level policy changes at Apple and Google.

Practical takeaways — what players should do now

If you’re a player or a parent worried about unexpected charges and manipulative flows, here are practical steps to protect yourself:

  • Use platform spending limits: set daily, weekly, or monthly caps on Google Play and Apple family sharing controls.
  • Remove saved payment methods from devices used by children, and require authentication for each purchase.
  • Audit subscriptions and passes — check active subscriptions inside the app and via the platform store and cancel unused renewals.
  • Document suspect offers: screenshot time-limited banners and receipt flows; this is vital if you file a complaint or ask for a refund.
  • Use bank/card controls: virtual cards or single-use numbers can limit vendor exposure and make dispute resolution easier.
  • File complaints with your local consumer agency or the app store if you see misleading pricing or unauthorized charges.

Actionable advice — what developers and publishers must do

If you build or monetize mobile games, treat the AGCM probe as a compliance checklist and a product-quality signal. Practical, immediate steps:

  • Conduct a dark-pattern audit: engage independent UX auditors to map flows that could be interpreted as coercive or deceptive.
  • Make currency math explicit: always show the real-money equivalent for in-game currency and the per-unit cost inside bundle screens.
  • Add spend dashboards: let players view lifetime spend, per-session spend, and set caps or cooling-off periods.
  • Age-gate offers and increase parental verification for high-value or targeted promotions.
  • Retire manipulative urgency markers (or clearly explain their purpose) — countdowns and one-time badges should not obscure pricing context.
  • Keep transparent marketing: change “free-to-play” messaging to include realistic expectations about paywalls needed for meaningful progress.
  • Preserve audit trails: maintain logs, A/B tests, and internal communications that justify design choices as user-benefit oriented rather than purely revenue-driven. Use robust storage and governance similar to a cloud strategies approach when possible.

What this means for mobile monetization worldwide

Italy’s probe is a bellwether. Expect this case to accelerate three industry-wide shifts in 2026 and beyond:

  • Transparency-first monetization: publishers will increasingly show explicit pricing and currency conversion to avoid regulatory pain.
  • Design restraint: some high-risk dark patterns will disappear from mainstream AAA mobile titles and be relegated to grey-market apps.
  • Platform policy changes: Apple and Google may tighten in-app purchase requirements or add clearer purchase confirmation flows to reduce disputes and regulatory friction.

Those changes will compress aggressive short-term revenue tactics but also create space for sustainable monetization that doesn’t rely on confusing players.

Precedents and parallels — lessons from past enforcement

While the AGCM probe is unique in scope, earlier actions — from loot-box debates in the mid-2020s to consumer litigation over undisclosed subscriptions — show regulators are comfortable translating behavioral science into enforcement. The key lesson: clarity and consent matter more than ever.

How to watch the case closely — a quick monitoring playbook

If you cover games, represent players, or work in compliance, track these signals over the coming months:

  • AGCM public statements and provisional measures (these arrive before full rulings);
  • App store updates to purchase flows for Diablo Immortal and Call of Duty Mobile;
  • Patch notes and in-game change logs that alter offer mechanics, timers, or currency displays;
  • Refund windows or redress programs offered by Activision Blizzard or Microsoft;
  • Parallel actions in other jurisdictions — similar probes are often launched after one regulator’s public step.

Final analysis — a turning point for consumer protection in games

The AGCM’s investigations into Activision Blizzard are more than a single-company problem: they test how far regulators will go to police the psychological levers built into modern mobile games. For players, the outcome could mean clearer pricing, fewer manipulative nudges, and stronger tools to control spending. For developers and publishers, it signals that monetization strategies must be defensible not just in revenue terms but in consumer-protection terms.

Key takeaway

If regulators can show that a UI element measurably increased spending while obscuring true cost or targeting vulnerable groups, the industry will face binding changes — and fast. Companies that proactively embrace transparency and ethical monetization will both reduce legal risk and win player trust in a market where reputation matters more than ever.

Call to action

Follow this investigation with us: we’ll be tracking AGCM filings, changes to in‑game UX, and global regulatory fallout as the case progresses. If you’re a player with a suspicious purchase experience, document it and contact your consumer protection agency; if you’re a dev or publisher, run a dark-pattern audit this quarter. Subscribe for updates and practical breakdowns as the Italy vs. Activision Blizzard probe unfolds — this is one case that will reshape mobile monetization for years to come.

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Related Topics

#microtransactions#regulation#mobile
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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.

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2026-01-24T05:42:45.519Z