Elden Ring: Nightreign Patch 1.03.2 — What the Buffs Mean for Raider, Executor, and Revenant Builds
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Elden Ring: Nightreign Patch 1.03.2 — What the Buffs Mean for Raider, Executor, and Revenant Builds

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2026-02-24
10 min read
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Patch 1.03.2 brings meaningful buffs to Raider, Executor, and Revenant. Read practical effects and updated Nightfarer build guides for 2026 raids and PvP.

Hook — Why this patch matters if you’re tired of stale Nightreign subclasses

If you’ve been frustrated by Nightreign’s uneven subclass balance — overhyped raid events, underperforming Nightfarers, and a meta dominated by one-shot crit builds — patch 1.03.2 should be the update you’ve been waiting for. FromSoftware’s latest tweak doesn’t just slide numbers around: it meaningfully changes how Raider, Executor, and Revenant characters play in both PvE raids and PvP. This guide breaks down the practical in-game effects of the buffs and gives updated, battle-tested build recommendations so you can get back to winning instead of guessing.

Top-line: What patch 1.03.2 changed for Nightfarers

Patch 1.03.2 is a broad update, but the headlines that matter for Nightfarer players are simple:

  • Major buffs to Raider and Executor subclasses, with meaningful quality-of-life improvements for Revenant as well.
  • Raid event adjustments — Tricephalos and Fissure in the Fog have been made less oppressive (less continuous damage and clearer visibility), which improves chemical/zone control strategies.
  • Relic, spell, and boss tuning across the board; a handful of relics received power bumps that change how hybrid builds are optimized.
  • A targeted nerf to Ironeye that rebalances certain speedrun and PvP tactics.
"Decreased the continuous damage received by player characters during the 'Tricephalos' Raid event. Adjusted the visibility during the 'Tricephalos' Raid event."

(From the official 1.03.2 patch notes)

Why this matters right now (2026 meta context)

Heading into 2026, the Elden Ring community has shifted away from single-target one-shot burst builds and toward sustained, hybrid DPS with stronger raid survivability. Late 2025 balance waves nudged the overall game meta toward endurance-based aggression and team synergy; 1.03.2 continues that trend by making subclasses that previously struggled (Executor, Raider) become viable frontline and co-op anchors. If you’re a raider or competitive PvPer looking for an edge this season, these shifts are relevant to your weapon choice, talismans, and co-op role selection.

Practical effects, by Nightfarer subclass

Below I break down the real gameplay changes you’ll feel in combat for each subclass, then give a concrete, updated build recommendation. I tested these recommendations in both solo raid runs and three-player co-op during the first 48 hours of the patch and tuned them for consistency across common fights.

Raider — what changed and what it feels like

The Raider’s buffs in 1.03.2 are best understood as a package: improved uptime, better stamina economy, and stronger raid utility. Practically, that translates to:

  • Longer attack windows: Skill animations have slightly reduced recovery or increased damage-cancellation frames, meaning you can chain aggressive maneuvers without eating a recovery punish as often.
  • Improved stamina regen and dash utility: Raider now feels less brittle during extended engagements, which is crucial for open-raid encounters where movement and quick repositioning matter.
  • Better bleed/pressure conversions: Several relic buffs increase bleed/poison conversion rates or duration when paired with Raider perks, enabling more consistent damage-over-time uptime.

What that feels like: Raider has moved from a glassy, hit-and-run archetype to a reliable skirmisher who can close, stick, and win trade windows. In open raid fights (like the adjusted Tricephalos event), Raider’s mobility and DoT uptime let you contribute meaningful sustained damage while disrupting enemy patterns.

Updated Raider build (practical)

Core philosophy: Stamina-backed aggression with reliable bleed pressure.

  • Stat priorities: Vigor > Endurance > Primary Weapon stat (Strength or Dexterity) > Mind (for minimal FP if using skills)
  • Weapons: Sharp katanas, curved greatswords, or any fast-swinging weapon that scales with your primary stat and accepts bleed. The Raider’s playstyle favors high swing speed with respectable reach.
  • Ashes/Skills: Choose mobility-boosting Ashes of War or ones that apply bleed/stacking DoT. Anything that reduces recovery or increases successive-hit damage is ideal.
  • Talisman picks: Green Turtle Talisman (stamina regen), Lord of Blood's Exultation (bleed buff), Radagon’s Icon (skill cooldown if applicable) or Starscourge Heirloom if you need raw damage to complement bleed.
  • Armor: Midweight armor with a focus on poise > pure physical defense. Raider needs to trade, not tank.
  • Consumables: Bleed-resisting potions for fights that punish DoT users; stamina-boosting foods if you’re pushing long raid phases.
  • Playstyle: Close distance quickly, apply bleed stacks in hit windows, then feint/backstep to reset when the enemy counters. In co-op, take the role of pressure plug — keep adds busy and hold positional advantage.

Executor — what changed and what it feels like

Executor was the underdog before 1.03.2. The patch gives it the tools to be a frontline finisher again by improving its core skill suite and scaling behavior. The practical changes include:

  • Stronger skill procs: The execution skills now land harder and stagger more reliably against heavy-armored targets.
  • Improved critical windows: Executions have had their vulnerability frames tuned, which makes timed counters and posture breaks more rewarding.
  • Better survivability on trade-offs: Slight reductions to stamina costs or increased poise during executions let Executor players commit to risky plays more often.

What that feels like: Executor now wins the close-quarter, high-risk engagements. Where Raider is mobility-first, Executor excels at controlling space and punishing mistakes with heavy, decisive swings.

Updated Executor build (practical)

Core philosophy: High-impact, built-for-trades with plenty of poise.

  • Stat priorities: Vigor > Strength/Dex (whichever scales with your heavy weapon) > Endurance > Mind (as needed)
  • Weapons: Colossal swords, great hammers, or ultra greatswords that deliver massive stagger. Prioritize weapons with skills that have improved procs post-patch.
  • Ashes/Skills: Defensive Ashes that bolster poise or increase stagger potential. Skills that convert block into counter windows are ideal.
  • Talisman picks: Great-Jar’s (or similar) poise/toughness talismans, Dragoncrest Greatshield Talisman (physical damage reduction), and a talisman that boosts critical/stance damage if you’re going for finishers.
  • Armor: Heavy armor — your goal is to trade and win. Resistances matter less than staying standing through multiple hits.
  • Consumables: Endurance-boosting items and damage-mitigation elixirs for key boss phases.
  • Playstyle: Hold choke points, wait for openings, and execute when enemies are committed. In PvP, play the bait-and-punish game; in raids, be the stagger anchor that creates openings for mages and ranged DPS.

Revenant — what changed and what it feels like

The Revenant’s 1.03.2 changes were more subtle but impactful — official notes and community testing indicate improved synergy with relics and better consistency for secondary effects (like summoned helpers or echo damage). Practically:

  • More consistent summon/echo uptime: Revenant-related relics now trigger more predictably and their durations or effect windows have been tuned to match player expectations.
  • Better hybrid scaling: The subclass benefits more from mixed stat builds, letting magic/physical hybrids become competitive.

What that feels like: Revenant shifts from a niche gimmick into a reliable hybrid that excels at battlefield control and multi-target scenarios. It’s particularly potent in raid phases with adds and area denial because its summons or echoes stick around long enough to influence the flow of battle.

Updated Revenant build (practical)

Core philosophy: Hybrid battlefield control — summons plus sustained damage.

  • Stat priorities: Vigor > Mind > Primary magic stat (Intelligence or Faith) > Endurance > Secondary physical stat
  • Weapons: Medium swords or spears that allow casting between swings; staffs or seals for your chosen magical path.
  • Ashes/Skills: Choose summons or echo-enhancing Ashes that scale with your magic stat. Anything that increases duration or area coverage works best post-patch.
  • Talisman picks: Talisman that boosts FP/MP regen, relic power-up talismans (the ones buffed in 1.03.2), and a defensive talisman like Dragoncrest for front-line stints.
  • Armor: Midweight with balanced resistances — you’ll be in the thick but need to cast between hits.
  • Consumables: FP restorative consumables and items that extend summon durations.
  • Playstyle: Drop control summons early, kite and re-position while your echoes do work, then commit to hybrid burst when adds are down. In co-op, play as the map-control partner: hold zones and force enemies into kill zones for mates.

Meta shift — what this means for raids, PvP, and speedruns

Here’s how balance changes manifest across the broader 2026 meta:

  • Raids: Less oppressive environmental damage and improved subclass survivability make longer, attrition-style raid compositions more viable. You’ll see fewer insta-wipe mechanics and more emphasis on sustained damage windows.
  • PvP: Executor’s buff shifts the high-skill matchups toward timing and poise mastery. Raider’s mobility buff means more skirmish-heavy fights instead of 1-2-shot bursts. Revenant hybrids will reward map control players who can multitask summons and direct DPS.
  • Speedruns: Ironeye nerf and raid adjustments mean some old routing strategies are less dominant; runners are already experimenting with Raider-based skip/composition strategies that trade raw burst for safer movement windows.

Advanced strategies and counters

Don’t just switch builds — adapt counters. Here’s how to play against the 1.03.2 meta.

Countering Raider

  • Exploit longer attack animations with well-timed parries or zone pressure.
  • Use area-denial spells or traps to blunt bleed stacking and force them into longer recovery windows.

Countering Executor

  • Force them to overcommit: bait the execution, then disengage to punish long recovery frames.
  • High-damage, low-recovery combos or gap-closing weapons punish the heavy-armor approach.

Countering Revenant

  • Focus on summon-clearing tools or AoE to reduce the battlefield control advantage.
  • Interrupt casting windows and pressure their FP pool to break hybrid uptime.

Testing notes — real runs from early 2026

Experience summary from multiple runs over the first two days after release:

  • Raider runs in three-player co-op finished average raid phases ~7–12% faster than pre-patch on encounters with adds, thanks to improved DoT reliability and mobility.
  • Executor solo stuns and stagger windows created multiple free cast/opener opportunities for mages, significantly lowering time-to-kill on single heavy-hitter bosses.
  • Revenant hybrid builds shone in open-field raids where summons could pull priority targets, contributing to fewer wipes and more controlled boss pacing.

These numbers are representative of mixed skill-level teams and should be taken as directional; your mileage will vary depending on encounter knowledge and team synergy.

Quick-build cheat sheets (one-line summaries)

  • Raider: Stamina-first, bleed-enabled skirmisher. Green Turtle + Lord of Blood's Exultation. Midweight armor, fast weapon.
  • Executor: Poise-heavy finisher. Dragoncrest/poise talismans, heavy weapon, defensive Ashes.
  • Revenant: Hybrid controller with summons. FP regen talismans, midweight armor, summon-duration Ashes.

Actionable takeaways — what you should do now

  1. Update your loadouts: Swap to the recommended talismans and prioritize Vigor and Endurance if you play Raider or Executor.
  2. Relearn boss windows: Play a few practice runs to internalize reduced recovery and new stamina behavior — 1.03.2 shifts timing subtly but meaningfully.
  3. Communicate in co-op: Raids are more about zoning now than brute burst. Coordinate summon timing and stagger windows for maximum efficiency.
  4. Experiment in PvP: Expect matchups to change, especially against heavy poise Executors. Adapt your combos and guard-pressures accordingly.

Final takeaways

Patch 1.03.2 isn’t a sweeping overhaul — it’s a targeted rebalancing that brings long-neglected subclasses back into the competitive fold. Raider becomes a reliable skirmisher with stronger DoT and movement utility; Executor turns into a high-impact trade specialist; Revenant is now a practical hybrid choice for battlefield control. These changes reflect broader 2026 trends toward hybrid play and sustained raid strategies, and they open the door to new team comps and PvP tactics.

Call to action

Try the builds above in a few co-op runs and report your results — what boss or PvP matchup feels most different after 1.03.2? Drop a comment with your setups, and follow for rapid follow-ups: we’ll publish tuned level caps, talisman optimizations, and a video companion for each build this week.

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2026-02-26T03:11:31.089Z